Storyboard

Turn the shots you planned in Scene Designer into actual pictures, in the order they play.

A scene you have designed already reads like a strip of film. The storyboard draws it: one panel per shot, in the order the strip sets, using your own shot descriptions as the brief. It is a planning aid rather than a finished artwork — a way to see whether a sequence actually stages, and where a beat is still missing its picture.

Storyboard — a scene rendered panel by panel

Quick start
  1. 1Design a scene in Scene Designer, so its shots sit in the order you want.
  2. 2Open the scene’s storyboard and choose Render storyboard.
  3. 3Pick a quality — Rough, Standard, or Fine — and a visual style.
  4. 4Check which reference images each panel will use, and See exact prompt if you want to know precisely what is being asked for.
  5. 5Confirm the cost and render; panels fill in as they finish.

What Drives Each Panel

  • Your card text is the brief — the shot description you wrote, and nothing else; no character bios or location write-ups are folded in behind your back
  • Your entities contribute their picture rather than their prose: a character’s portrait keeps them recognisably themselves from panel to panel, while a location reference is treated as a starting point to extrapolate from
  • Mute a reference on any panel when you do not want it steering that shot
  • See exact prompt shows the assembled prompt for a panel before anything is rendered

Rendering, Cost & Fallbacks

  • Three qualities — Rough for blocking a sequence out, Standard, and Fine for a panel you want to keep
  • A pre-check shows the whole plan and its price before you commit; closing it costs nothing
  • Rendering uses AI Tokens, since it generates images
  • Panels you have not rendered still show as designed plates matched to your book’s genre, so an unfinished board still reads as a board
  • Export the finished board from Export then Storyboard, as Word or PDF in manuscript order, with captions and any loose craft cards

Render at Rough first. The point of a storyboard at this stage is the staging — whether the shots follow one another — and a rough pass answers that for a fraction of the cost.

Every great story starts with a single sentence.

Questions or feedback? Reach out anytime.

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